Box2d смотреть последние обновления за сегодня на .
Box2D is a free open source 2-dimensional physics simulator engine written in C by Erin Catto and published under the zlib license. List of Box2D Engine Games: The Amazing Flying Brothers Jimmy's Lost His Toilet Paper Totem Destroyer Knock the Monster Rolando Crayon Physics Deluxe Icebreaker Totem Destroyer 2 iBlast Moki Omelette Quest Stone Wars Angry Birds Happy Wheels Limbo Drop Dead 2 Angry Birds: Seasons October 21, 2010 Tiny Wings Angry Birds: Rio Siege Hero 8-Bit Commando Contre Jour Rocketbirds: Hardboiled Chicken Puddle Tales from Space: Mutant Blobs Attack A-Men Angry Birds: Space Sound Shapes Angry Birds Trilogy Angry Birds: Star Wars Fly'N November 09, 2012 Little Inferno Badland Guacamelee! Angry Birds: Star Wars II Duet A-Men 2 🔥🌟 Can I Get 100 Likes and 50 Shares 🌟🔥 Don't Forget : Like 💛 , Share 📨 , Comment 📑 SUBSCRIBE ITS FREE: 🤍 Cut the Rope 2 Leo's Fortune Shovel Knight Hohokum Chariot SteamWorld Heist Severed Into Mirror Super Stickman Golf 3 Viking Squad Shovel Knight: Specter of Torment CATS: Crash Arena Turbo Stars SteamWorld Dig 2 Guacamelee! 2 SteamWorld Quest: Hand of Gilgamech
Box2D is the most popular 2D open source physics solution out there, and it just saw a rare release. Box2D 2.4.0 has been released and in this video we will look at what Box2D is all about and at details of the 2.4.0 released. Link: 🤍
Sourcecode: 🤍 Kleine Demonstration von einem Platformer Projekt an dem ich in letzter Zeit arbeite. Nichts Spektakuläres, aber das Grundgerüst steht soweit :)
This video demonstrates how to apply forces to objects in Box2D. Simple wind and gravitational attraction are demonstrated. Read along: 🤍 🤍 🤍 🤍 Help us caption & translate this video! 🤍 📄 Code of Conduct: 🤍
This video covers things that don't move in Box2D. Read along: 🤍 🤍 🤍 🤍 🤍 Help us caption & translate this video! 🤍 📄 Code of Conduct: 🤍
⭐ Kite is a free AI-powered coding assistant that will help you code faster and smarter. The Kite plugin integrates with all the top editors and IDEs to give you smart completions and documentation while you’re typing. I've been using Kite for 6 months and I love it! 🤍 Box2D: 🤍 GitHub: 🤍 Visual Studio: 🤍 Like our content and want to support us more directly? Help Us, Help You! 🤍 If you like this stuff, as always, show the love through comments, likes, favorites, subscriptions, etc. Thousands of free videos at 🤍sonarlearning.co.uk If you have any questions feel free to post them at 🤍 Our Website 🤍 Facebook - 🤍 Twitter - 🤍 Google+ - 🤍 Donate - 🤍 Our games made using Cocos2d-x iOS: 🤍 Google Play: 🤍 Check out our Cocos2d-x book to learn how to make games 🤍 Udemy Coupons Here are 50% off coupons for all of our courses: -HTML - 🤍 -CSS - 🤍 -Three.js - 🤍 -Tic-Tac-Toe Cocos2d-x - 🤍 For all new courses feel free to ask for a 50% off coupon, enjoy.
playing with dominos and throwing boxes around in Teeworlds can be addicting. but imagine if this had gameplay value where you pushed boxes down a pit of switches to open doors. the possibilities... update: if you'd like to throw boxes around on your own, have a look at 🤍
A genetic algorithm continuously generates new vehicles based on the one that traveled the farthest. The physics are provided by a Box2d implementation. See more like this in my Genetic Algorithm Art playlist.
DOWNLOAD LINK 🤍 My first try to make a game using c, I have started this project around 2-3 weeks ago and worked on it few hours a day, i still have ALOT to learn , but still i like it :) Comment please what you think of it, be honest, if you think its horrible just say so, i can take it :)
This is a simple physics sandbox written in C using SFML 2.1. The physics part is handled by Box2D v2.3.0. SFGUI v0.2.0 library has also been used for the user interface. This sandbox gives user the capability to create rectangles, disks, and rectangular fixtures of different sizes. Gravity can be changed using the slider. Right-click destroys the selected object, whereas spacebar pauses the sandbox. Source code can be found here: 🤍
Introduction to 2D Game Physics with Pygame 🤍 Part 16a: Pybox2d (Box2D) Framework Example This script is based on the test_BodyTypes.py file in the examples directory of the pybox2d distribution. This depends on the Pygame framework in that distribution so all the framework files must be in the same directory as this file. (This script works best if you run it in the "...box2d_source_files\box2d_jdm" folder of the zip distribution provided above. I fixed a few things in their framework files and those fixes are only available in the box2d_jdm folder.) This file has been modified to support bullet shooting. (I looked through their examples for one that had some hinged object that would work for aiming the projectile stream.) The main adders here are: (1) bullet aiming and firing, (2) masking of objects (bullets pass through the gun base without a collision), (3) age limits on the bullets so they clean up after themselves (the simulation would labor if the collection of bullets kept growing), (4) the cursor gun, (5) something interesting to shoot at (target generation): pyramids, circles, and squares.
⭐ Kite is a free AI-powered coding assistant that will help you code faster and smarter. The Kite plugin integrates with all the top editors and IDEs to give you smart completions and documentation while you’re typing. I've been using Kite for 6 months and I love it! 🤍 Box2D: 🤍 GitHub: 🤍 Like our content and want to support us more directly? Help Us, Help You! 🤍 If you like this stuff, as always, show the love through comments, likes, favorites, subscriptions, etc. Thousands of free videos at 🤍sonarlearning.co.uk If you have any questions feel free to post them at 🤍 Our Website 🤍 Facebook - 🤍 Twitter - 🤍 Google+ - 🤍 Donate - 🤍 Our games made using Cocos2d-x iOS: 🤍 Google Play: 🤍 Check out our Cocos2d-x book to learn how to make games 🤍 Udemy Coupons Here are 50% off coupons for all of our courses: -HTML - 🤍 -CSS - 🤍 -Three.js - 🤍 -Tic-Tac-Toe Cocos2d-x - 🤍 For all new courses feel free to ask for a 50% off coupon, enjoy.
Introduction to 2D Game Physics with Pygame 🤍 Part 16c: Box2d and The Air-Table Framework Finally, here is an integration of the box2d engine into our own 2D framework. This is like taking the engine out of our Honda Civic and replacing it with a 426 Hemi. This opens the door to non-spherical object collisions, object rotation, torque (and rotational drag), surface friction, and true settling behaviors. The basic idea here is that we define an interface between our air-table framework and pybox2d engine using force points. So we keep all the force generating objects such as springs and cursor-tethers and communicate their forces to the Box2D world. Then we let Box2D take care of collisions and object motion and let it inform our rendering functionality as to the state/position of the objects. A few notes on the interface: gun and jet controls are the same as before. The "t" key will torque a selected object. Shift-t will torque it the other way. The "f" key still freezes the translational motion, but now there is also the "r" key which will stop the rotation of all the objects in the world. Cursor tethers attach, by default, to the center of mass of the object, but with the shift key down, you can attach cursor tether anywhere on the object. The "h" and "n" keys zoom the view in and out; if the control key is down, mouse movement acts to pan the view. Various demos are initiated as usual with the keyboard number keys (i.e. above the letters). In this video I have one network client, a laptop, connected (red cursor); the regular cursor is controlled by the server. Many of the features of this final topic are demonstrated at 🤍 using a live HTML-5 Canvas.